PrControl Available Functions

An overview of the available functions you can use from your controller. The functions can be divided into functions you can assign to buttons and functions you can assign to a control like a sliding fader or rotating knob.

PrControl Button Functions

Button functions are like commands for Premiere Pro or the PrControl plug-in. The functions for PrControl itself let the plug-in do something. For example change the current layer, or open a webpage with assigned functions. The commands for Premiere Pro itself are not fixed, when PrControl starts, it asks Premiere Pro which commands are available. And these functions can then be assigned to buttons. An important advantage is that when a new version of Premiere Pro is released that has new commands, they will be available in PrControl at the same time

PrControl Internal Functions

These functions do something in the PrControl plug-in and do not affect Premiere Pro directly.

No Action

This function instructs PrControl to do nothing when the associated button is pressed. This may seem useless, but you can select this function to disable a button. It is also the default action for a button that has not been configured yet.

Update Controller

Normally the controller is updated automatically. But if you regularly make changes that cannot be detected by PrControl, you can instruct PrControl to update the connected controllers.

View Functions

This function generates a web-page with the current functions of your controller and opens it in your default web-browser. If you have multiple controllers connected, a page for each will be generated and opened. If you have MIDI devices that you do not want to use with PrControl, disable them in the PrControl setup dialog.

Increase Layer

This changes the active layer by adding 1. If the current layer is 1, layer 2 will be selected. If the current layer is 8 then the current layer will loop back to 1 when using this function.

Decrease Layer

This changes the current layer by subtracting 1. For example the active layer can go from 3 to 2. If the currently active layer is 1, using this function will select layer 8.

Select Layer 1-8

Selects a layer directly. If you have a controller with plenty of buttons using these functions can save time switching layers. These functions can also be convenient when use only a few layers. For example if you just use layer 1 and 2, it makes sense to use the Select Layer 1 and Select Layer 2 functions as you cannot select the unused layers.

Reset Control

This is a button function to reset the current function of a target control. For example, if the target control is the first slider on your controller, pressing the reset button will check what the current function is of that slider and set it to its default value. Thus, if the function of the slider changes because you selected a different layer, the reset button will now reset this function. It also works if you assign a different function to the slider. The reset function always checks the current function.

Transport Functions

The following transport functions can be assigned to buttons: Rewind, Forward, Stop, Play, Record, Pause, Cycle, Goto Previous, Goto Next, Goto Start. If these functions are assigned to buttons with LEDs, the LEDs will light when the transport function is active.

The function of the Forward and Rewind functions changes with modifiers. When the Marker modifier is active, Forward and Rewind jump to markers. With the Nudge modifier active, Forward and Backward nudge the current clip one frame. With the shift modifier down, they nudge several frames.

Channel State Functions

Record, Solo, Mute and Select. For each audio channel there is a separate channel state function.

Toggle Clip Mixer

This toggles the clip mixer on and off. The channel faders now operate on the clip-mix.

Modifiers

With modifiers, the behavior of specific functions can be modified. The modifiers correspond to the modifiers present on the MCU-Pro and X-Touch controllers. Modifiers only work between connected MIDI controllers in PrControl. Using a modifier affects all active controllers, but it does not affect the keyboard or mouse. And using modifiers on your keyboard does not affect the PrControl plug-in. To use the modifiers, first assign them to a button on your controller. Currently only a few functions work with modifiers, more will be added later.

Shift, Option, Control and Alt.

These modifiers behave like modifier keys found on keyboards, they are active while the button is pressed down.

Shift-Lock, Option-Lock, Control-Lock and Alt-Lock.

These modifiers perform the same function as the regular modifiers, but they toggle the modifier. Pressing Shift-Lock once turns on shift and it stays on until you press it again. You are free to choose what kind of modifiers you like, except for some controllers that do not send a message when you release a button. For example the BCF2000 and BCR2000 cannot work with regular modifiers, you have to use these locking ones.

Marker and Nudge

These are sticky modifiers, they are toggled by pressing the button and they modify the behavior of the Forward and Rewind buttons (See Transport Functions).

Premiere Pro Commands

Premiere Pro accepts a large number of commands. When the PrControl plug-in is starting up, it loads the complete list of available commands from the host application. This list of commands differs between different versions of Premiere Pro, with newer versions having more available commands.

PrControl Control Functions

Using rotating or sliding controls you can set various parameters in Premiere Pro.

Jog

Jog moves the playhead one frame at the time. It works best when assigned to a relative encoder. Some MIDI controllers have a large jog-wheel, ideal for using with jog.

The jog speed can be increased with modifier buttons. While shift is down, the jog wheel jumps by 5 frames at a time. While option is down, the jog wheel jumps by 24 frames at a time. While alt is down, the jog wheel jumps by 30 frames at a time. While control is down, the jog wheel shuttles.

Shuttle

This function should be assigned to a relative encoder. When you start rotating, the playhead will start moving. The further you rotate the encoder, the faster the playhead will move. You can slow down by turning in the other direction. Use the stop button to stop transport.

Premiere Pro Lumetri

Below is a list of the available lumetri parameters in Premiere Pro 2020.

  1. Lumetri.HDRWhite : HDR White
  2. Lumetri.Basic.Temperature : Temperature
  3. Lumetri.Basic.Tint : Tint
  4. Lumetri.Basic.Exposure : Exposure
  5. Lumetri.Basic.Contrast : Contrast
  6. Lumetri.Basic.Highlights : Highlights
  7. Lumetri.Basic.Shadows : Shadows
  8. Lumetri.Basic.Whites : Whites
  9. Lumetri.Basic.Blacks : Blacks
  10. Lumetri.Basic.HDRSpecular : HDR Specular
  11. Lumetri.Basic.Saturation : Saturation
  12. Lumetri.Creative.Intensity : Intensity
  13. Lumetri.Creative.FadedFilm : Faded Film
  14. Lumetri.Creative.Sharpen : Sharpen
  15. Lumetri.Creative.Vibrance : Vibrance
  16. Lumetri.Creative.Saturation : Saturation
  17. Lumetri.Creative.ShadowTint.X : Shadow Tint
  18. Lumetri.Creative.ShadowTint.Y : Shadow Tint
  19. Lumetri.Creative.HighlightTint.X : Highlight Tint
  20. Lumetri.Creative.HighlightTint.Y : Highlight Tint
  21. Lumetri.Creative.TintBalance : Tint Balance
  22. Lumetri.Curves.HDRRange : HDR Range
  23. Lumetri.Wheels.Shadows.X : Shadows
  24. Lumetri.Wheels.Shadows.Y : Shadows
  25. Lumetri.Wheels.Shadows.Z : Shadows
  26. Lumetri.Wheels.Midtones.X : Midtones
  27. Lumetri.Wheels.Midtones.Y : Midtones
  28. Lumetri.Wheels.Midtones.Z : Midtones
  29. Lumetri.Wheels.Highlights.X : Highlights
  30. Lumetri.Wheels.Highlights.Y : Highlights
  31. Lumetri.Wheels.Highlights.Z : Highlights
  32. Lumetri.Wheels.Specular.X : HDR Specular
  33. Lumetri.Wheels.Specular.Y : HDR Specular
  34. Lumetri.Wheels.Specular.Z : HDR Specular
  35. Lumetri.HSLSecondary.Key.HueMiddle : Hue Middle
  36. Lumetri.HSLSecondary.Key.HueRange : Hue Range
  37. Lumetri.HSLSecondary.Key.HueFalloff : Hue Falloff
  38. Lumetri.HSLSecondary.Key.SatMiddle : Saturation Middle
  39. Lumetri.HSLSecondary.Key.SatRange : Saturation Range
  40. Lumetri.HSLSecondary.Key.SatFalloff : Saturation Falloff
  41. Lumetri.HSLSecondary.Key.LumMiddle : Luma Middle
  42. Lumetri.HSLSecondary.Key.LumRange : Luma Range
  43. Lumetri.HSLSecondary.Key.LumFalloff : Luma Falloff
  44. Lumetri.HSLSecondary.Key.Denoise : Denoise
  45. Lumetri.HSLSecondary.Key.Blur : Blur
  46. Lumetri.HSLSecondary.Shadows.X : Shadows
  47. Lumetri.HSLSecondary.Shadows.Y : Shadows
  48. Lumetri.HSLSecondary.Shadows.Z : Shadows
  49. Lumetri.HSLSecondary.Midtones.X : Midtones
  50. Lumetri.HSLSecondary.Midtones.Y : Midtones
  51. Lumetri.HSLSecondary.Midtones.Z : Midtones
  52. Lumetri.HSLSecondary.Highlights.X : Highlights
  53. Lumetri.HSLSecondary.Highlights.Y : Highlights
  54. Lumetri.HSLSecondary.Highlights.Z : Highlights
  55. Lumetri.HSLSecondary.Specular.X : HDR Specular
  56. Lumetri.HSLSecondary.Specular.Y : HDR Specular
  57. Lumetri.HSLSecondary.Specular.Z : HDR Specular
  58. Lumetri.HSLSecondary.Temperature : Temperature
  59. Lumetri.HSLSecondary.Tint : Tint
  60. Lumetri.HSLSecondary.Contrast : Contrast
  61. Lumetri.HSLSecondary.Sharpen : Sharpen
  62. Lumetri.HSLSecondary.Saturation : Saturation
  63. Lumetri.Vignette.Amount : Amount
  64. Lumetri.Vignette.Midpoint : Midpoint
  65. Lumetri.Vignette.Roundness : Roundness
  66. Lumetri.Vignette.Feather : Feather

Channel Levels

Use a Level Channel function to control the volume of an audio channel. Premiere Pro only responds to channel level input during playback.

Channel Pan

Use a Pan Channel function to control the panning of an audio channel.

Component Parameters

Component parameter functions control various paramers in an audio channel. The available parameters depend on the effects you have inserted in the Audio Track Mixer. For example, if you have added a Bandpass filter, you can assign bandpass parameters to controls. Note that when you make changes to the effects, the mapping of the controller may not work anymore.